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EUCGL Allstar CUp Pools & Brackets

EUCGL Allstar Cup - Upper Bracket

EUCGL Allstar Cup - Lower Bracket

Last 16 Bracket Fixtures

DateHomeTime/ResultsAway

 

The EUCGL Allstars Cup will be played out between 32 teams in total over a 3 week timespan.  Teams will be divided into 8 qualifying pools which will be drawn live on the 12th May over on the official EUCGL Twitch channel (3 days before the event kicks off).

Once teams have been placed into their pools, the season kicks off officially as teams battle it out to place either “top 2” in their group or fall down into the “bottom 2”. The great news is, that either way the season isn’t finished for any teams. The pools decide which 16 teams progress into the “Upper Bracket” and which teams progress into the “Lower Bracket”.

This will divide all entered teams and allows them to battle it out over the course of a single weekend through a single elimination style tournament. Teams will battle it out through a last 16, quarter-final, semi-final, the bracket final and then the EUCGL Grand Final. The Team that wins the “Upper Bracket” final instantly qualifies for their spot in the Grand Final.

The winning team from the “Lower Bracket” final then gets to play off against the loser of the “Upper Bracket” final. Please note, the “Lower Bracket” team will need to win TWO best of 5 series to book their place in the Grand Final whereas the “Upper Bracket” team only has to win ONCE.

  • The team entering the Grand Final through the Lower Bracket needs to win TWO best of 5 series to win the Grand Final
  • If the Upper Bracket team has already lost against their competitors in the Grand Final they will need to win TWO best of 5 series to claim the title.

The Winner of the Grand Final will be crowned the EUCGL Allstars Cup Champion (Prize details below)

Winner takes all – £200 + EUCGL Trophy (The prize will be sent to the leader of the winning team, they will need to decide how the prize is broken up among their members)

The schedule below reflects the dates and times all teams agreed too when they registered to the event. As such, these times are by default the expected times and dates of all official league fixtures. It is the responsibility of both teams to agree to a time in advance of the fixture (the league holds no responsibility for organising this, only the fixture itself and the tournament/event schedule)

 

Pool Game 1 – Wednesday 15th May – Kick off between 8:30pm & 9:30pm

Pool Game 2 – Wednesday 22nd May – Kick off between 8:30pm & 9:30pm

Pool Game 3 – Wednesday 29th May – Kick off between 8:30pm & 9:30pm

Last 16, Quarter Final – Saturday 1st June – Kick off between 7:30pm & 9:30pm

Semi Final, Bracket Final & Grand Final – Sunday 2nd June – Kick off between 6:30pm & 9:30pm

(The EUCGL Codcasting team may ask selected teams if they are able to play outside of the agreed times in order to allow other participants within the league to enjoy streamed matches)

Score
Match scores can be reported by clicking on the “My Results” tab shown on the match page for each specific fixture. Please make sure that you are logged in to be able to see this tab option under the normal match info. Anybody can report a score. Once reported the submittal is sent over to an active Admin member to either approve, decline or dispute a result (the outcome depends on any conflicting or matching results)

No Shows
All no shows must be reported on website with clear proof that the opponent didn’t add you. The No Show grace period time is 15 minutes after the match’s original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. It is important to contact the tournament official after posting a no show on the website. In order to contact a Tournament Official use our discord server Coming soon. (In the meantime, message us on Twitter: @EUCGL)

Time Limit
Both players must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in you receiving the loss.

Cheating
Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from EUCGL.com leagues. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.

Proof
We highly recommend that proof is taken with the console’s built in recording system to gather proof. We suggest that you take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names’, if they are dead, and their number of kills.

Warnings

  • Player may get a warning if he does any of the following:
  • Refusal to follow the instructions of any game administrator.
  • Using foul language and/or displaying poor behavior.
  • Behaving in an unsportsmanlike manner.

Disqualification

A player may be disqualified for one of the following:

  • Getting more than one warning.
  • Any act of intimidation, bullying, or violence (physical or verbal) against participants, observers or game administrators. (Acts of racism, sexism or others forms of discrimination will not be tolerated)
  • Using cheats or other unfair gaming tactics (i.e. interruption of opponent, physical blocking, exploits, cheat codes, etc.).
  • Misleading a judge in any way, including falsification of identification documents for country or age.
  • Exploiting any bugs that clearly alter the game’s functionality.

Player and Leader Responsibilities (Can lead to event disqualification)

  • Changing your roster without notifying an admin after brackets are generated (Ensuring team rosters are correct is the full responsibility of the team leader/captain.
  • Only players registered to the league website and within your teams roster are eligible to play
  • All participating players must ensure their Online Identity (ie PSN) is visible in some way on their personal profiles (this is for those who did not choose the same website username as their Online PSN account name, the responsibility for ensuring this is done sits completely with the individual player)

Support

For any inquiries please join our discord server: These rules are subject to change if necessary, and EUCGL administrators reserve the right to make additional decisions outside the defined ruleset if necessary.

Have a minimum roster size of 6 members (this will be checked by the EUCGL Team and your booking will stay Pending until this is met. Please note, if an event has 32 spaces and 50 teams are stuck in pending, the bookings will be confirmed on a first come first serve basis) If you are yet to create your team profile page, head on over to the Team Database by clicking here and get your team set up.

Lobby Settings – No changes required
Spawn – No changes required
Special Settings – No changes required

CWL SEARCH AND DESTROY SETTINGS

Win Conditions – No changes required
Advanced – No changes required
Spawn – No changes required
Gameplay – No changes required

CWL HARDPOINT SETTINGS

Win Conditions – No changes required
Advanced – No changes required
Spawn – No changes required
Gameplay – No changes required

CWL CONTROL

Win Conditions – No changes required
Advanced – No changes required
Spawn – No changes required
Gameplay – No changes required

ELIGIBLE MAPS

Arsenal – S&D, Hardpoint, Control
Frequency – S&D, Hardpoint, Control
Gridlock – S&D, Hardpoint, Control
Seaside – Hardpoint, Control
Payload – S&D
Hacienda – S&D, Hardpoint, Control

HOST & MAP VETO

You will need to visit the match page of your fixure which is located on your teams profile page which you manage. The team on the left will host map 1,2 and 5 and the team on the right hosts maps 3 and 4. The team on the right starts by banning the map of their choice, the team on the left then bans the second map and so on. On Hardpoint and Search & Destroy, both teams take it in turns banning maps until only 2 maps are left. On Control, teams need to ban until 1 map is left. (A lovely picture diagram can be provided if further clarity is needed)

ITEM RESTRICTIONS

Specialists
Nomad

Special Issue Equipment
Tac Deploy
Tac-Deploy is permitted for use in Control
Tac-Deploy is not permitted for use in Hardpoint & Search and Destroy

Scorestreaks
UAV
Care Package
Counter UAV
Mantis
Sentry

Gear
Acoustic Sensor

Perks
Skulker
Gung-Ho
Team Link
Tracker

Weapons
Titan
Hades
VKM 750
MOG 12
SG12

Attachments
Rapid Fire
High Caliber
Laser Sight II
Max Load
Rocket Cache
High Explosive
Optics
Fast Lock

Wildcard
Overkill
Primary Operator Mod
Secondary Operator Mod

How do I report a score? In order to report a score you must navigate to the fixture of the game you are looking to report the score for. Fixtures are usually displayed either on the upcoming fixtures timeline at the top of the website or on the page of the event itself. If accessing the score reporting page from an event page, you will need to click on the results field to be redirected to the correct page to submit your match score. Please note, all submitted scores are reviewed before they are reflected onto our leader-boards/brackets.

Who Gets to host first? Depending on which devise you are using to access the EUCGL website, the team on the left of the fixture or the team represented at the top of the fixture start off with the host. 

How are maps decided? Maps are decided as per the agreed system for this event. This can be located under the In-game rules tab.

How do I contact the other team to fix a time in place for our upcoming gaming? The league website has a fully fledged public and private messaging system, alongside a friends list. You can find out which players to contact on the site either by navigating to their team and checking their roster or via the Player & Team Database. May teams in the league also use twitter so that is another good way to get in contact. The EUCGL won’t accept “we couldnt get hold of the other team” as a reason to claim a result in your favour. If you struggle to get hold of a perticular team and you have tried everything you can, you must inform a member of the EUCGL Team. Further to that point, we must be informed a solid 6 hours before a fixture to allow time to resolve. If we are told that you have been unable to get hold of your opponent an hour before your game or just before, this will reflect bad organisation and planning on your part. We will endevour to help where we can. 

 

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