Author: Daxbee

Rising Caliber Storm Through the Bootcamp Division – Season 2 Division Winners

A massive congratulations to our Dutch friends over at Rising Caliber who have flawlessly made their way through the Bootcamp Division to claim their first first win. 

From what we have seen of these guys in action, they are arguably the most improved team and we know they have their eyes set on a back to back title as they head into the Allstars Cup event on Wednesday 15th May. Rising Caliber have also expanded their line-up and will be fielding a 2nd team in time for the cup. 

We ran through a Q&A with the guys over at Rising Caliber to catch up and see how they thought their season went and what they are looking forward to as they head into their next chapter as a team. 


@CaliberRising – Follow them on Twitter and keep upto date with all Rising Calibers latest news. 



1) How does it feel knowing you are the winner of the EUCGL Boot camp division – season 2? it feels fantastic! We had a completely new formed team before the start of season 2. So we did not know what to expect before the season. We gave every game 100% for the win!


2) Who was the toughest opponent you faced this season? our toughest opponent was eRaze Gaming, they had a very good first 2 rounds, better then any other team for us.


3) Do you plan to enter season 3? Rising Caliber will grow up to 2 teams for season 3, so we join season 3 with 2 teams!

4) Who would you say has had the strongest season on your team? And why? I think that our best player can be only one, and that is samkleine! This young man from 18 years old practice every day with players from Midnight (Pro Team) en had a really amazing gunskill! Gonna be a waste of time that he moved to pro player!


5) Was there any stage of a game where you thought you wasn’t going to win? No, also against eRaze at 0-2 behind, be had the feeling to win!


6) Is there any team you think may be a challenge for next season? Invictus Gaming and TSU eSports


7) What do you think of all the changes that are going to be implemented into season 3? The completely new format is something that we like! The EUCGL had to do this, because a lot of teams has reorganised, so its very difficult to know how good a team is. So if you keep the same format, its very difficult to make different levels league’s, because you don’t know how good a team is!


8 What keeps you guys motivated for your games? Fun in the game! Even if we win or loss!


9) What is key in the making of a title winning team like yourself? Have a good mental coach/manager, because this game is 60% mental!


10) Describe your team in three words. Supportive, Fair, Not-arrogant


11) If there was one thing you could change about this season what would it be? Playing fixtures on a Tuesday


12) how do you guys prepare for a league game? Have fun, taking about tactics, talking about roles, and relax


13) how will your team celebrate your win? Drinking a lot of beer:-)

Player/Team Profile Creation Q&A

The Player & Team EUCGL Database has finally landed, its been a long time in development and it’s not 100% complete but this new system will form the backbone of the league as we head into the future 

Q – Do you have to register to the website in order to take part in events/leagues/tournaments
A – Yes (if you don’t have a player profile you cannot compete, you have full access to your privacy features and who can view, access and connect with you)

Q – What does this mean for you as a player.
A – Every player in the league now has their own unique player profile that they can customise and personalise. You can add friends, Private message and public message each other. You can share videos, you twitch/youtube/twitter profiles and contribute to the community content as a whole. You can request to join a team, be invited to join a current team and even set up your own team.

Q – What does this mean for teams.
A – Once you have created your teams profile, you will be given access to invite players into your team from the player database. It is the team leaders full responsibility to ensure all team members are present within their teams profile. As your team engages in events and scheduled games, statistics and results and also achievements will start to fill up your profile. You can also assign team moderators if you have team captains who assist you.

Q – If I want my team to take part in the EUCGL Allstars Cup when does my team roster need to be completed and all members within in?
A – An official date hasn’t been set up yet but we would recommend being proactive and making a start on your player and team profiles now.

Q – How do I create a team? 
A – Select the “create group” option within the Team Database and complete all the steps required. If you notice your team doesn’t appear on the “team dropdown” don’t worry, you will need to inform either Craig Perkins or Belynda Joy Cowlard so they can screen your request to officially take part in league events and add your team into the leaderboard database. 

Q – The team profiles are empty, is this normal?
A – They team profiles are currently still in Beta testing and we will be adding content to these profiles over the coming weeks and months.

Q – I run more than one team, can I create multiple teams and run them all?
A – Not directly no you can’t, in order to avoid issues, every player has been given the ability to lead and run a single team profile. You can however, be assigned as a moderator within another team who you are also affiliated with or in charge of. This measure has been put in place to spread the responsibility of larger teams and to ensure a more stable experience for everyone. 

Q – I have a recommendation I would like to suggest, who do I contact?
A – That’ll be Craig Perkins but please give him 24/48 hours to respond.


A massive congratulations to Invictus Gaming who stormed through all their league games with confidence and passion. We caught up with Cain the leader of Invictus Gaming to see what he had to say about his teams success so far in the EUCGL and what is to come for him and his team in the future.

1) How does it feel knowing you are the winner of the EUCGL Premiership division – season 2? A struggle but it was good competition, enjoyed the games, but we had the confidence to win

2) Who was the toughest opponent you faced this season? toughest opponent was definitely TSU

3) Do you plan to retain your title going into season 3? Definitely

4) Who would you say has had the strongest season on your team? And why? Insnyc or ILLuSion by far, both incredible slayers

5) Was there any stage of a game where you thought you wasn’t going to win? Definitely not

6) Is there any team you think may be a challenge for next season? TSU

7) What do you think of all the changes that are going to be implemented into season 3? Definitely worth it as it’ll expand the franchise so external players can compete

8) What keeps you guys motivated for your games? Jokes, we just laugh all the time but when we need to focus we can, we’re confident that we can win games

9) What is key in the making of a title winning team like yourself? Communication and good leadership, as a leader I don’t stand for anything I tell people who can play and who can’t and if they don’t like it they can leave the team. Should be a privilege to play not an expectation.

10) Describe your team in three words. Un-Defeat-Ed

11) If there was one thing you could change about this season what would it be? The amount of people who backed out the league and more people in the league

12) how do you guys prepare for a league game? That’s a secret

13) how will your team celebrate your win? Grinding League

The EUCGL Evolution


The EUCGL officially opened its doors on the 22nd January 2019. The league was founded to help players and teams develop their skills in a Call of Duty World League (CWL) ruleset environment.  At the dawn of 2019, a spark of ideas and imagination led to a league partnership between a group of small casual gaming communities.  After weeks of dedicated planning and making new friendships, The European Community Gaming League (EUCGL) was born.  Bringing together players from all walks of life and from all over Europe, the league continues to grow in size and strength.

After a rather rocky start to a campaign throughout season one, we knew we had some serious reviewing to do. Our focus on our final destination and what we wanted to achieve often went challenged as the community almost tripled in size and another 16 teams signed up for season two. Rules that were put in place to protect the sportsmanship of the league, tore a massive divide right down the centre of the leagues competitors. Long seasons also wreaked havoc on team stability as players moved around frequently and confusion around Transfer rules caused chaos. Something needed to change.


As the League enters into a new chapter, many changes will be coming to the EUCGL with a focus on competition, team stability and most importantly community enjoyment and involvement. 

The current divisional system and long seasons will make way for a fresher and much more intense style of competition. Each season will be played out between 32/64 teams who will enter into 8/16 qualifying pools. Nobody, not even the League Producers will know how the pools will shape up until the “live draw” which will be held the weekend before a season kicks off on the following Wednesday over on the Official EUCGL twitch channel.

Make sure you’re following so you don’t miss out on this and all other league content –

Once teams have been placed into their pools, the season kicks off officially as teams battle it out to place either in the top 2 or they fall down into the bottom 2. The great news is that either way the season isn’t finished for any teams. The pools decide which 16/32 teams progress into the “Upper Bracket” and which teams progress into the “Lower Bracket”.

This system effectively divides all entered teams down the middle and allows them to battle it out over the course of a single weekend through a single elimination style tournament. teams will have to battle it out through a last 16, quarter-final, semi-final, the bracket final and then the EUCGL Finals Final where both Bracket final winners will play a match in a winner takes all epic match-up. You heard that correct. If you had a bad turn of luck and end up in the lower bracket you can still run away with the final prize so nobody is ever truly out of the running. 

We will also be shrinking down the roster size for season entry to 6/7 members to ensure teams can focus more on unity and consistency. Larger Clans are free to enter more than one team. As of Season 3 we will be making away with the rules regarding Bodyshooting etc to enable less of a backlog of complaints. We will also be throwing out the card system, however, if individuals break the EUCGL Code of Conduct, they will be removed instantly from the league without hesitation. i.e  gross-misconduct. Finally we shall be moving away from the current system of pre-determined maps and adopting a Veto System for map selection, allowing teams to tactically ban and select maps in each series. 

As we enter into this new and exciting chapter, we hope you join us as we prepare to kick off the highly anticipated season 3, officially going by the name of “The EUCGL Allstar Cup”. Stay tuned as the prize pool (yes a prize pool with no entry fee) is announced and possibly the most gorgeous looking Trophy you’ve ever laid eyes upon are all up for grabs. 

Here over at the EUCGL we are looking to do things differently and we WILL stand out from the crowd. Although we currently only offer PS4 Call of Duty leagues, our vision stretches far beyond this, covering other game titles and other platforms as well.  

We pride ourselves on being inclusive not exclusive, offering players a personal experience while offering teams the transparency needed for them to compete to a high level of competitiveness.

We are all on this journey together, let’s see where it takes us


League Director